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In The Golden Ages, you lead your civilizations through history. The game lasts four different eras, during which you develop technologies, create fine arts, erect buildings, and build wonders. You'll send explorers to discover the continents, found cities in distant lands, and send your soldiers into battles.
Golden Age is a free-to-play browser-based MMORTS by popular publisher, Aeria Games. Side with one of three factions and claim your own piece of land, turn it in to a prosperous city and expand.

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The Golden Age of Arcade Games is commonly referred to as the peak of the arcade game industry, due to the advances in technology and rapid popularity.Although the exact date range of this time period is unknown, many experts agree that the era occurred from the late 1970s to the mid-1980s.
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The golden age was a time of great technical and design creativity in arcade games. The era saw the rapid spread of video arcades across North America, Europe, and Asia. . The number of video game arcades in North America, for example, more than doubled between 1980 and 1982; reaching a peak of 10,000 video game arcades across the region (compared to 4,000 as of 1998)
In The Golden Ages, you lead your civilizations through history. The game lasts four different eras, during which you develop technologies, create fine arts, erect buildings, and build wonders. You'll send explorers to discover the continents, found cities in distant lands, and send your soldiers into battles.
Toward a World that Works for Everyone. November 2004, 90 miles off the coast of Mexico near San Diego, California, the Nimitz Carrier Strike Group was conducting routine training and aerial defense exercises when unexplained events occurred.

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The Golden Age of Video games is when the world began to recognize what these devices were. Before Ralph Baer and Nolan Bushnell brought these systems into people's homes and the pizza parlor around the corner, these systems were still abstract concepts and experiments.
Golden Age is a turn-based strategy game for one up to five players. It combines the advantages of a board game and a computer game. Aim of the game is to create a global trading empire. The players have to deal with their finances, can create monopolies, conclude trade agreements or declare war on each other.

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The exact time period is disputed, but key moments include the release of in 1978 and the in 1979—moments made possible by the increase in power and decrease in cost of computing technology.
This led to the rise of both video game arcades and video games in other media, such as songs, cartoons, and movies like 1982's.
Other iconic games from this era include, and.
The examples and perspective in this article may not represent a of the subject.
You maydiscuss the issue on theoras appropriate.
January 2019 Although the exact years differ, all timelines overlap in the early 1980s.
Technology journalist Jason Whittaker, in The Cyberspace Handbook, places the beginning of the golden age in 1978, with the release of.
Video game journalistin his book The Ultimate History of Video Games, places it at 1979 to 1983.
The book pointed out that 1979 was the year that Space Invaders — which he credits for ushering in the golden age — was gaining considerable popularity in the United States, and the year that saw technology, first seen in arcades in 1977 withrise to prominence via Atari's.
However, 1983 was the period that began "a fairly steady decline" in the coin-operated video game business and when many arcades started disappearing.
The History of Computing Project places the golden age of video games between 1971 and 1983, covering the "mainstream appearance of video games as a consumer market" and "the rise of dedicated hardware systems and the origin of multi-game cartridge based systems".
Sean Newton, 3D arcade model builder and author of the book Bits, Sticks, and Buttons states that the defining transitional point which finally ended the first era of arcade gaming known as the "Black and White Age" and subsequently ushered in the Golden Age was with the North American release of Midway's.
The game brought forth with it the power of the microprocessor, as well as a cult phenomenon impact which had only been felt up to that point by Atari's Pong.
Following Space Invaders, Atari's Asteroids and Namco's Pac-Man further solidified the strength of the Golden Age.
The golden age of arcade games largely coincided with, and partly fueled, the and the.
You maydiscuss the issue on theoras appropriate.
January 2019 The golden age was a time of great technical and design creativity in arcade games.
The era saw the rapid spread of across North America, Europe, and Asia.
The number of video game arcades in North America, for example, more than doubled between 1980 and 1982; reaching a peak of 10,000 video game arcades across the region compared to 4,000 as of 1998.
Beginning with Space Invaders, video arcade games also started to appear in supermarkets, restaurants,and many other retail establishments looking for extra income.
Video game arcades at the time became as common as convenience stores, while arcade games like Pac-Man and Space Invaders would appear in most locations across the United States, including even.
By 1982, there were 24,000 full arcades, 400,000 arcade street locations and 1.
The market was very competitive; the average life span of an arcade game was four to six months.
Some games like failed because they were too complex to learn quickly, and others like because they were too the game of the golden age to the audience.
At around this time, the home video game industry and early emerged as "an outgrowth of the widespread success of video arcades" at the time.
In 1980, the U.
The total revenue for the U.
It also exceeded the revenues of all major sports combined at the time, earning three times the combined ticket and television revenues ofbasketball, andas well as earning twice as much as all the in combined.
In comparison, the U.
Prior to the golden age, machines were more popular than video games.
Many other arcade games during the golden age also had hardware unit sales at least in the tens of thousands, including with over 115,000 units, with 70,000, with over 60,000, with 55,000, with 40,000, with 35,000, with 30,000, and with 29,000 units.
The most successful arcade game companies of this era included Taito which ushered in the golden age with the Space Invaders and produced other successful arcade such as andthe Japanese company that created Galaxian, Pac-Man, and and the company that introduced video games into arcades with Computer Space and Pong, and later produced Asteroids.
Other companies such as who later entered the home console market against its former arch rival, Nintendowhose, was introduced in 1981's as "Jumpman"which was later purchased by Williams, and read more gained popularity around this era.
The in these games allowed for more complexity than earlier games such as Atari's 1972.
The arcade boom that began in the late 1970s is credited with establishing the basic techniques of and for driving down hardware prices to the extent of allowing the to become a technological and economic reality.
While color monitors had been used by several before such as andit was during this period that color graphics became widespread, following the release of Galaxian in 1979.
The Golden Age also saw developers experimenting withwhich produced crisp lines that couldn't be duplicated by.
A few of these vector games became great hits, such as 1979's1980's and and 1983's from Atari.
However, vector technology fell out of favor with arcade game companies due to the high cost of repairing vector displays.
In 1979, 's introduced a three-dimensional to the genre, later imitated by such as 's and 's in 1983.
In 1981, Sega's was the first racing game to feature a age of empires online games for windows live rear view format, and use scaling with full-colour graphics.
Namco's featured an improved rear-view racer format in 1982 that would remain the standard for the genre; the game provided a perspective view of the track, with its vanishing point swaying side to side as the player approaches corners, accurately simulating forward movement into the distance.
That same year, Sega releasedwhich introduced the use of and shadows; andwhich introduced the use of through a special eyepiece; This period also saw significant advances in technology.
Space Invaders in 1978 was the first game to use a continuouswith four simple descending repeating in a loop, though it was dynamic and changed pace during stages.
Rally-X in 1980 was the first game to feature continuouswhich was generated using a dedicateda Namco 3-channel.
That same year saw the introduction ofwhich was first used inreleased by in 1980, followed soon after by Namco's.
Developers also experimented with players for delivering with movie-quality animation.
The first to exploit this technology was 1983's from Sega, soon followed by from ; the latter was a sensation when it was released and, in fact, the laserdisc players in many machines broke due to overuse.
While laserdisc games were usually either with full-motion video backdrops like Astron Belt or like Dragon's Lair, 's 1983 game introduced a new form of video game storytelling: using brief full-motion video to develop a story between the game's shooting stages, which would years later become the standard approach to video game storytelling.
By the mid-1980s, the genre dwindled in popularity, as laserdiscs were losing out to the VHS format and the laserdisc games themselves were losing their novelty.
Some simply copied the "invading alien hordes" idea of and turned out successful imitators like Namco's, andthough they took the genre further with new gameplay mechanics, more complex enemy patterns, and richer graphics.
Galaxian introduced a "risk-reward" concept, while Galaga was one of the first games with a.
Sega's 1980 release was an early game with multi-directional as the player moved the on the screen.
Others tried new concepts and defined new genres.
Rapidly evolving hardware allowed new kinds of games which allowed for different styles of gameplay.
In 1980, Namco releasedwhich popularized the genre, andwhich featured a tracking the player position on the map.
Games such as the pioneering 1981 games and in 1981 introduced new types of games where skill and timing are game of war fire age troop tiers important than shooting as fast as possible, with 's Donkey Kong in particular setting the template for the genre.
Other examples of innovative games are ' in 1984 where the goal is to successfully deliver newspapers to customers, and Namco's where the object is to duplicate a shape shown in the middle of the screen.
The theme of 's is exploration and treasure-gathering.
One innovative game,played upon the user's sense of to deliver a novel experience.
The first to do so was Space Invaders.
The game was so popular see more its release in 1978 that an urban legend blamed it for a national shortage ofleading to a production increase of coins to meet demand for the game although 100 yen coin production was lower in 1978 and 1979 than in previous or subsequent years, and the claim does not withstand logical scrutiny: arcade operators would have emptied out their machines and taken the money to the bank, thus keeping the coins in circulation.
It would soon have a similar impact in North America, where it has appeared or is referenced in numerous facets of popular culture.
Soon after the release of Space Invaders, hundreds of favourable articles and stories about the emerging video game medium aired on television and were printed in newspapers and magazines.
The Space Invaders Tournament held by Atari in 1980 was the first and attracted more than 10,000 participants, establishing as a mainstream hobby.
By 1980, 86% of the 13—20 population in the United States had played arcade video games, and by 1981, there were more than 35 million gamers visiting video game arcades in the United States.
The game that most affected popular culture in North America was.
Its release in 1980 caused such a sensation that it initiated what is now fire age android game war to as "Pac-Mania" which later becamereleased in 1987.
Released bythe game featured a yellow, circle-shaped creature trying to eat dots through a maze while avoiding pursuing enemies.
Though no one could agree what the "hero" or enemies represented they were variously referred to as ghosts, goblins or https://sagy.ru/age/seattle-casino-age-limit.htmlthe game was extremely popular.
The game spawned annumerous clones, Pac-Man-branded foods, toys, and a hit pop song, "".
The game's popularity was such that President congratulated a player for setting a record score in Pac-Man.
https://sagy.ru/age/legal-age-for-casinos-in-usa.html was also responsible for expanding the arcade game market to involve large numbers of female audiences across all age groups.
Though many popular games quickly entered the lexicon of popular culture, most have since left, and Pac-Man is unusual in remaining a recognized term in popular culture, along with Space Invaders,and.
Successful songs based on video games also began appearing.
The pioneering band YMO Space Invaders sounds in their 1978 and the hit single "Computer Game" from the same album, the latter selling over 400,000 copies in the United States.
In turn, YMO would have a major influence on much of the produced during the and.
Other pop songs based on Space Invaders soon followed, including "Disco Space Invaders" 1979 by Funny Stuff, "Space Invaders" 1980 by Playback, and the hit songs "" 1980 by and "Space Invaders" 1980 by Uncle Vic.
The game was also the basis for Player One's "" 1979which in turn provided the bassline for ' "On and On" 1984the first track.
The song "" reached No.
That same year, R.
Cade and the Video Victims also produced an arcade-inspired album, Get Victimized, featuring songs such as "Donkey Kong".
In 1984, former YMO member produced an album entirely from Namco arcade game samples entitled Video Game Music, an early example of a record and the first video game music album.
Arcade game sounds also had a strong influence on theparticularly and genres during the early 1980s.
The booming success of video games at the time led to music magazine listing the 15 top-selling video games alongside their record charts by 1982.
More than a decade later, the first record, 's "Space Invaders Are Smoking Grass" 1997has been described as "burbling electro in a homage to Atari-era hi-jinks", particularly Space Invaders which it was named after.
Other films based on video games included the 1983 films where plays at an arcade, andthe 1984 filmsas well as in which an Atari 5200 cartridge implausibly containing the eponymous arcade game becomes the film's.
Arcades also appeared in many other films at the time, such as where they play and in 1978, and in 1980, and in 1981, the 1982 releases, andthe 1983 releasesandthe 1984 releaseswhere plays Pac-Man, andthe 1985 releasesand as well asand in 1986 where Norman Bates stands next to a cabinet.
In more recent years, there have been critically acclaimed documentaries based on the golden age of arcade games, such as 2007 and 2007.
Since 2010, many arcade-related feature films have been released including 20122015 and 2018 which is based upon the novel by and directed by.
The enormous popularity of video arcade games led to the very first video game strategy guides; these guides rare to find today discussed in detail the patterns and strategies of each game, including variations, to a degree that few guides seen since can match.
That year, Ken Uston's Mastering Pac-Man sold 750,000 copies, reaching No.
Considered the game that revolutionized the.
The first video game, it established the genre, and has influenced most since.
Created to go here with Space Invaders.
One of the earliest games using multi-color sprites.
Aliens move in a swooping formation and attack by dive bombing the player's ship.
First Atari coin-op to use vector graphics.
It is one of the first to allow players to enter their initials for a high score.
Early use of first-person pseudo 3-D vector graphics.
It is widely considered the first virtual reality arcade game.
Also used as the basis for a military simulator.
Indestructible adversary appears in order to eliminate lingering players.
This became an oft-employed device e.
Hallmonsters in to increase challenge and limit play duration of arcade games.
One of the most popular and influential games, it had the first gamingestablished genre, opened gaming to female audiences, and introduced and.
First game to feature a https://sagy.ru/age/game-imperial-age-3.html,and a.
When released, was predicted to outsell two other new releases: Pac-Man and Defender.
Allowed two-person competitive play, but uniquely also offered two-people cooperative play.
Was predicted to be outsold bybut Defender trounced it, going on to sell 60,000 units.
Some of the levels were clones of other popular games.
Notable for featuring robotic synthesized speech.
It featured different mazes, increasing speed, and rewards fruit that required chasing.
Unique gameplay that didn't have shooting, racing, or mazes.
Original title changed from Hamburger when brought to the U.
Rated the sixth most popular coin-operated video game of all time 1982 Jumpman was renamed Mario in this sequel.
This was the only time Nintendo's mascot was featured as an antagonist in any of their games.
Almost immediately re-released as Jungle Hunt due to a lawsuit from the estate claiming character copyright infringement on the character of.
This version changed the Tarzan character to a -wearing white explorer.
Instead, the player pushes up—or up and diagonally—to jump.
The first arcade game to feature.
After Sega's revolutionized sprite scaling with their third-person cockpit racer, Namco brought 16-bit graphics to the arcade, dropped the player's perspective closer to being directly behind the car, and added dramatic curves to the track.
The game also incorporated product placements for companies including licensee Atari on passing billboards.
This display method was previously used on Nintendo'sfrom which many cabinets were converted.
The first arcade video game to have a TV commercial.
It was also responsible for popularizing vertical.
The first arcade video game in the United States visit web page charge two quarters per play.
It was also the first video game to employ what would become known as the.
This game is one of three arcade games that are part of the Smithsonian's permanent collection, along with Pac-Man and Pong.
Featured early side-scrolling platforming action 1983 A game featuring simultaneous play with Mario and his brother as Italian-American plumbers in pest-inhabited sewers.
It was also the first to use the 49-way, custom-designed optical joystick that Williams had produced specifically for this game.
Notable for appearance https://sagy.ru/age/jackson-rancheria-casino-age-limit.html menacing villain.
Features voice of Spock and Scotty.
One of the most elaborate released.
Standardized the template for aerial shoot 'em ups featuring vertical scrolling.
Featured a pair of four-way dual joystick controls for simultaneous play.
This list only includes arcade games that have sold more than 10,000 hardware units.
You maydiscuss the issue on theoras appropriate.
January 2019 The golden age cooled around the mid-1980s as copies of popular games began to saturate the arcades.
Despite this, arcades would remain commonplace through to the early 1990s as there were still new genres being explored.
In 1987, arcades experienced a short resurgence withwhich started the golden age of games, a that would peak in popularity with two years later.
After yet another relative decline, U.
One of the causes of decline was new generations of personal computers and that sapped interest from arcades.
In the early 1990s, the Mega Drive outside most of North America and Super Famicom in Japan greatly improved home play and some of their technology was even integrated into a few video arcade machines.
Elements from games such as, and are still recognized in today's popular culture, and new entries in the franchises for some golden age games continued to be released decades later.
No other video game has been inducted since.
The Ultimate History of Video Games: From Pong to Pokémon.
The Ultimate History of Video Games: From Pong to Pokémon.
The Ultimate History of Video Games: From Pong to Pokémon.
Retrieved September 12, 2013.
Retrieved September 12, 2013.
The Golden Age of Video Game Arcades.
Archived from on June 4, 2011.
Wolf, p.
Digital illusion: entertaining the future with high technology.
Archived from PDF on July 23, 2011.
Archived from on October 29, 2011.
Retrieved September 18, 2008.
Wolf 2001,p.
Rothman 19902 ed.
By 1982, arcade games had become a multi-billion dollar industry.
Kent 2001,p.
Retrieved January 6, 2015.
Wolf, p.
Bonsall 1989,p.
Roschild June 21, 1982,InfoWorld Media Group, 4 24p.
Some industry analysts estimate that the real amount spent on video games was as much as five times higher.
Retrieved March 13, 2012.
Larsen 1984,p.
Those 32 billion arcade games played translate to 143 games for every man, woman, and child in America.
A recent Atari survey showed that 86 percent of the US population from 13 to 20 has played some kind of video game and an estimated 8 million US homes have video games hooked up to the television set.
Archived from the original on October 4, 2008.
Retrieved March 7, 2012.
Retrieved March 17, 2012.
Retrieved February 12, 2012.
Estimates counted 7 billion coins that by 1982 had been inserted into some 400,000 Pac Man machines worldwide, equal to one game of Pac Man for every person on earth.
US domestic revenues from games and licensing of the Pac Man image for T-shirts, pop songs, to wastepaper baskets, etc.
It would go on to become arguably the most famous video game of all time, with the arcade game alone taking in more than a billion dollars, and one study estimated that it had been played more than 10 billion times during the twentieth century.
In the late 1990s, Twin Galaxies, which tracks video game world record scores, visited used game auctions and counted how many times the average Pac Man machine had been played.
Based on those findings and the total number of machines that were manufactured, the organization said it believed the game had been played more than 10 billion times in the 20th century.
Kent 2001,p.
Kent 2001,p.
Nintendo released Donkey Kong Junior in 1982 and sold only 30,000 machines, 20,000 Popeye machines also 1982and a mere 5000 copies of Donkey J 1983.
Kent 2001,p.
More than 55,000 units were placed worldwide.
Kent 2001The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world,p.
Instead of selling dedicated Mr Do!
The kit came with a customized control panel, a computer board with Mr Do!
It was the first game ever sold as a conversion only.
According to former Universal Sales western regional sales manager Joe Morici, the company sold approximately 30,000 copies of the game in the United States alone.
Retrieved March 18, 2012.
Archived from PDF on July 23, 2011.
Wolf 2008Video game theory reader two, p.
Archived from on The game of the golden age 15, 2011.
Guinness World Records Gamer's Edition 2008.
Retrieved May 22, 2008.
World Coin price Guide.
Retrieved February 27, 2013.
Retrieved March 11, 2013.
Retrieved February 1, 2012.
Archived from the original on March 19, 2006.
Retrieved March 7, 2012.
Retrieved February 25, 2012.
Retrieved February 3, 2012.
Retrieved September 12, 2013.
Archived from on August 22, 2010.
Grand Junction Free Press.
Retrieved May 23, 2012.
Archived from on September 21, 2013.
Retrieved September 12, 2013.
Retrieved September 12, 2013.
A native of Chicago, where house was first popularized, Saunders is credited for producing and releasing the first house single, "On and On", on his own Jes Say Records label.
Retrieved August 14, 2010.
Pac-Man Fever went gold almost instantly with 1 million records sold.
click from on September 4, 2015.
Retrieved September 12, 2013.
Lynskey March 22, 2002, Guardian.
Retrieved May 25, 2012.
Rochester; John Gantz 1983,p.
The arcade game Tron, made by Bally, grossed more.
Retrieved March 17, 2012.
Retrieved February the game of the golden age, 2012.
Retrieved September 4, 2007.
Retrieved July 11, 2008.
The Golden Age Arcade Historian.
Retrieved July 8, 2018.
Retrieved July 24, 2018.
Retrieved July 7, 2018.
Retrieved July 17, 2007.
Retrieved September 12, 2013.
Retrieved October 27, 2018.
Retrieved October 27, 2018.
Arcade Fever: The Fan's Guide to The Golden Age of Video Games.
Archived from on January 27, 2013.
Retrieved September 15, 2007.
Retrieved July 19, 2018.
Retrieved July 20, 2018.
Retrieved July 20, 2018.
Wolf 2008,p.
There are a number of factors to consider when attempting to answer this question.
First, there are several different types of video games, which makes comparisons difficult, or perhaps unfair.
Arcade games are played for a quarter a play although some are 50 cents, or even morewhile home games are bought outright, and their systems must be purchased as well.
Retrieved February 12, 2012.
Jumpman hopped over barrels, climbed ladders, and jumped from suspended platform to suspended platform as he tried to rescue here damsel from his pissed-off pet gorilla.
The game was a smash, and sixty-five thousand cabinets were sold in Japan, propping up the then-struggling Nintendo and laying the groundwork for Nintendo and Donkey Kong creator Shigeru Miyamoto to dominate gaming throughout the 1980s and beyond.
Retrieved April 8, 2012.
Donkey Kong sold some 67,000 arcade cabinets in two years, making two of its American distributors sudden millionaires thanks to paid commission.
As a barometer of success, know that Pac-Man and Ms.
Pac-Man are the only arcade games to have sold over 100,000 units in the United States.
Kent 2001,p.
The arcade industry began its long collapse the year after Donkey Kong was released, and Nintendo's arcade fortunes eroded quickly.
Nintendo released Donkey Kong Junior in 1982 and sold only 30,000 machines, 20,000 Popeye machines also 1982and a mere 5000 copies of Donkey Kong 3 1983.
Retrieved March 5, 2012.
Kent 2001The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world,p.
The game did not do the game of the golden age well in Europe and Asia, however.
Only about 30,000 units were sold overseas.
Retrieved September 12, 2013.
Williams sold around 60,000 units of Defender, easily the company's most successful game.
Archived from on January 20, 2013.
Retrieved March 18, 2012.
The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world.
Retrieved February 7, 2012.
While certainly not the size of Asteroids, the game was still a huge hit with almost 20,000 units sold.
Retrieved March 18, 2012.
Kent 2001The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world,p.
Retrieved July 21, 2013.
Retrieved September 12, 2013.
Retrieved March 13, 2012.
Retrieved March 13, 2012.
Many of those quarters were powering machine guns and fists of fury.
According to the April issue of RePlay magazine, 29 of the 45 most popular video games are action games.
Three of the top five games listed by PlayMeter were ones with war or fighting themes.
Retrieved April 17, 2012.
Retrieved March 4, 2012.
By using this site, you agree to the and.
Wikipedia® is a registered trademark of thea non-profit organization.

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21.01.2019 in 16:00 Vogor:

I am sorry, that I interfere, I too would like to express the opinion.



12.01.2019 in 14:09 Aragul:

In my opinion, it is actual, I will take part in discussion. Together we can come to a right answer. I am assured.



18.01.2019 in 02:37 Mora:

I think, that you are not right. I can defend the position.



18.01.2019 in 22:22 Dikree:

In my opinion you are not right. Let's discuss. Write to me in PM, we will talk.



14.01.2019 in 08:51 Vuramar:

Likely yes



11.01.2019 in 23:31 Mubei:

It is a pity, that now I can not express - there is no free time. I will be released - I will necessarily express the opinion on this question.



20.01.2019 in 19:42 Kidal:

The properties turns out, what that




Total 25 comments.