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đź’° Sonny Guide: Tips and Tricks for Strategy - Armor Games Community

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Well if u push select. Game will show you skill tree and if u click skills it will show skills.. so based on that you can chose what type of class you want. And just like old sonny player i would prefer to have old clases..not that new fancy fire..frost..and not in middle of the game, but at the begining.
I feel like I missed some dialog. who was it that actually made the zombie strain for sonny? the person who gave him the injection at the start, wasn't Brandt, who carbon assumed made sonny end game. maybe Brandt did make the strain and gave it to whoever the intro guy was, but then.. where is Brandt? and who was the other guy, and why did he.
The Fire Strain is an unlockable strain in Sonny (2017). Deals damage, with a 30-58% chance to apply the Affliction debuff to the target (causes damage over time).

Sonny Wiki is a FANDOM Games Community. View Mobile Site XMenReboot MCU Future GOT Quiz MCU Future GOT Quiz
Sonny and his father were in the game fowl business all of their lives and have had some of the best bloodlines of game fowl. Sonny and I fought against each other at these pits and I had to ask Sonny for some of these yellow leg Sweaters.
Since Day 1 of Strength By Sonny, I have given my father the praise he deserves every chance I get. I cannot say it enough but I love him with all my heart. He means everything to me and without him I would be nothing. It’s been quite a journey
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Sonny Guide: Tips and Tricks for Strategy - Armor Games Community Sonny game best strain

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Top 10 Strains For Playing Video Games . 4 min. 0. need to pick the right strain for the hard night of video game action before you.. hailed as one of the best.
Sonny the Zombie is amazingly professional. With a cinematic intro, voice acting, Final Fantasy style combat; Sonny the Zombie is one of the best zombie flash games yet! The latest update includes: - Zombie game battles run significantly faster. - Block can only be used twice on your bar, but the cool down has been decreased.
Undead. Unstoppable. A challenging, turn-based indie sci-fi RPG that brings the beloved classic into the modern era with all new content and gameplay.

starburst-pokieSonny Guide: Tips and Tricks for Strategy - Armor Games Community Sonny game best strain

Sonny Guide: Tips and Tricks for Strategy - Armor Games Community Sonny game best strain

The Fire Strain is an unlockable strain in Sonny (2017). Deals damage, with a 30-58% chance to apply the Affliction debuff to the target (causes damage over time).
MESA, Ariz. — Sonny Gray spoke to the media Friday for the first time since being diagnosed with a lat strain that is expected to keep him out until late April. “Sometimes you get tested, and.
Sonny Gray Stats, Fantasy & News. Team Date Transaction; January 21, 2019: New York Yankees traded RHP Sonny Gray and LHP Reiver Sanmartin to Cincinnati Reds for 2B Shed Long and Future Considerations.

Sonny game best straincasinobonus

Just picked up for your iPhone or iPad?
Sonny 2017 has quite a few different mechanics compared to its predecessors, but we've got your back.
Whether you're stuck with Sonny or just want to pick up some more information to better equip yourself, our guide is here to give you insight on how the game works.
Rather than functioning as an explicit walkthrough, these tips for Sonny will show you how understanding the various mechanics will have you vanquishing the Vileclaw or crushing The Corrupter and beyond in no time.
Don't have the game yet?
FIVE QUICK TIPS FOR VICTORY Use as much crowd control as possible - Control the battle by using Stuns, Slows, or other weakening effects against your enemies to gain the upper hand.
Use abilities like Wound to direct your team's focus onto a specific target and take them down more quickly.
Strike often- It's easy to neglect it, but you must keep Speed balanced when managing your stats because the faster you are, the more you can do before your enemy's next attack.
Time your heals wisely - Learn your enemy's abilities and wait until after the enemy has used its dangerous move before healing your team.
Regenerate will cure 1 debuff AT RANDOM, so it may not dispel the one you were hoping for sonny game best strain you use it while you're suffering from multiple status conditions!
The more skills, the better - Especially in the early game, it's much more helpful to have a wide variety of abilities than to marginally upgrade a single skill.
Also, items in the Shop are different in each zone; keep your inventory up to date by buying higher level items so your stats don't fall behind.
FOCUS What is Focus and how does it work?
When that blue bar is filled, you get to make your move, but the same goes for your enemy!
Your goal is make sure your bar fills faster and more often.
The rate at which your Focus bar replenishes is determined by the Speed stat the yellow feather icon that appears when you select a character.
The higher your Speed, the faster your Focus will build, and the sooner you will be able to attack before the other team.
Increase your rate of attack either indirectly by equipping +Speed items or directly by using an ability like Snap Kick while in battle, which instantly grants 50 Focus.
SPEED How can Speed give you an advantage in combat?
More chances to hit means more opportunities to apply Chance-on-Hit a.
Proc bonuses such as Expose's defense reduction or a double attack with Quick Strike.
If you effectively balance your Speed thus the rate at which you regain Focusnot only will you have more opportunities to strike as your turn comes faster, you will also be able to use your powerful abilities more often.
Consider the following: An ability like Guard, which grants a hefty +150% Defense bonus and +50% Stun and Focus Drain resist, has a 3-turn duration and a 5-turn cooldown.
If your Speed is equal to the opponent's, they may hit you multiple times in the two turns before you have a chance to protect yourself with Guard again.
But with a higher Speed, your Focus will consistently build faster, giving you one or even two extra turns to act before the enemy makes their next move.
Each time your Focus bar refills an extra turn before your enemy can retaliate sonny game best strain one less turn spent defenseless during a cooldown period on your strong abilities.
Given a high enough Speed gap, you could potentially keep Guard up throughout an entire battle.
Speed is the "silent strength" stat in Sonny.
Ignoring Speed to focus only 1000 best ever Power is a great way to see really big numbers when you attack, but without a balance of these two stats, you'll also be dead before you get a chance to take that big swing.
Other stats are, of course, incredibly useful in their own way -- we'll discuss them later on.
However, you can only do so much https://sagy.ru/best-games/best-skill-online-games.html buff your own attributes, so it's often most effective to lower the enemy's, too.
DEBUFFS This enemy has strong defenses!
How do I get through them?
The Wound ability applies the Bleed debuff, which deals extra damage every time the target is struck with an attack.
It's especially useful at early stages of the game, when the damage is practically equal to a double-strike.
Your allies will also focus their attacks on Bleeding targets.
Use this to your advantage to have your whole team target an enemy that needs to be quickly eliminated.
Amplify the effects of Wound by pairing with the right abilities: Super Dazed enemies are extremely vulnerable to attacks.
Combine this temporary weakness with a direct attack and the huge bonus damage from Wound, and the target won't survive another turn.
On a similar note, Blood Strike will steal a large amount of extra health from a Super Dazed enemy.
This can be a life-saver in a fight if your Regenerate sonny game best strain on cooldown!
Armor is the enemy of damage.
Use a combination of Passive abilities and skills to negate the target's defenses: Expose is a Passive ability that has a 20% Proc chance to reduce the enemy's Defense by a whopping -75% for the next hit it takes.
Strike with a high-damage attack after an enemy is Exposed to deal a strong blow to even the tankiest tank.
Drill Strike is a skill perfect for raw damage.
Time your Drill Strike for the moment your target falls under 35% hp to deal an additional +50% damage and quickly execute a low-health enemy.
This enemy has a lot of dangerous attacks!
How do I prevent it from overwhelming my team?
A stun completely stops the target from acting on its next turn.
Time the use of your stuns wisely.
A well-placed stun on the right target can: Stop an enemy if you know they're about to use a debuff ability against you such as Poison or Bleed.
This is especially effective against weak targets that like to read more out a DoT at the start of a fight so you can kill them before they have a chance to strike and save your Regenerate for a more crucial moment in battle.
Stall for time if you need just one more turn before an ability on cooldown becomes available.
Prevent a dangerous, super-powerful attack from an enemy that has a berserk ability such as Rage.
Many of these enemy buffs last only one turn and have long cooldowns.
You can completely turn the tide of battle if you wait until they berserk to use your stun.
Just as it helps you to have as high Speed as possible, making the enemy as slow as possible is critical in battle.
The Cripple skill reduces a target's Speed by -35% for 3 turns with a 4-turn cooldown.
If your Speed is high enough, you can keep an enemy constantly Crippled.
SYNERGY As we now know, having a slower enemy means having a distinct advantage over them in turn rate, and it also means elongating the duration of your other effects.
Being slowed means longer downtime before they receive their next heal and more time for you to go for a killing blow.
The Claw skill deals an additional +30% damage against Physically debuffed enemies.
If you learn to pair your Physical CC and stretch them out as long as possible with slows, you can consistently inflict massive damage on your target.
SKILLS Should I invest Skill Points in multiple skills or upgrade one skill multiple times?
Fill your entire skill wheel before you even consider upgrading an ability.
Having more skills gives you two advantages: A variety of skills gives you a variety of strengths.
You'll have the advantage of multiple tactics in battle to choose from instead of being limited to only a handful of abilities.
A wide repertoire of abilities will also help prevent downtime between turns where you are stuck with only your basic attack available.
There's an obvious advantage to being able to use two different attacks for hundreds of damage consecutively than to have one attack with +25 damage that then goes on cooldown.
Should I respec my skill points?
Try new strategies by experimenting with different skills to sonny game best strain a playstyle that works for you.
It will not stay this inexpensive forever, so it's a good idea play around with various builds while you can do so without hurting your pockets.
SURVIVING What can I do to increase my survivability?
If you expect to take a large amount of damage in the next few turns from a charging or berserking enemy, you can protect yourself with an ability such as Guard, which grants +150% Defense as well as +50% Stun and Focus Drain resistance.
Other stats can help you survive in battle, too.
Pay attention to the kind of damage https://sagy.ru/best-games/friv-1000-best-online-games.html enemy is dealing your team: Fast enemy with several, rapid attacks?
Defense is your direct protection from damage.
Slower enemy with heavy hitting blows OR an enemy using Defense-penetrating attacks?
Vitality increases your HP to allow you to take more damage and still survive.
Non-Physical damage cutting through your health?
Resistances will protect you by diminishing specific types of damage by a certain percentage.
Why should I pay attention to HP, beyond the obvious?
Many elements of battle can changed based on current HP.
Abilities such as Drill Strike deals +50% damage to targets under 35% HP.
Also, some enemies berzerk when they fall under half health, and some deal increased damage when you are under 50%.
Focus down berzerking targets quickly or stun them when they drop best games to play on laptop the danger zone, and keep yourself healed when facing targets that gain strength while you're low HP.
How do I get the most out of my healing skills?
Be patient when fighting an enemy with dangerous abilities.
Let them use their high-damage attack or debuff ability first, and then you can completely negate it with a well-timed heal.
The Regenerate skill can dispel 1 debuff at random.
Sometimes, it's best to wait out the weaker debuffs before you attempt to dispel the stronger one.
Keep yourself alive without spending the Regenerate cooldown by using Lifesteal.
You can find items with a Lifesteal percentage which will take an amount of the damage you deal and give it back to you as health or you can use abilities such as Blood Bath and Blood Strike.
STATS Not all stats are created equal!
A single point into your four main stats, Vitality, Power, Defense, and Speed, can yield significant returns.
For example, increasing your Vitality by just one point will increase your HP by please click for source points.
Thus, an item that gives a few more Vitality points can add a sizable amount to your overall Health.
Speed: You thought we were done talking about Speed!
In addition to raising your Focus regeneration rate, the Speed stat also increases your chance to hit and to dodge enemy attacks.
A "Miss" on an attack deals absolutely no damage and has no effect whatsoever on the target.
Defense: This stat offers protection from direct attacks, meaning you can't lessen the damage from indirect damage like DoT effects, but you can significantly protect yourself from the enemy's strikes.
Try to maintain a balance of Defense and Vitality with your offensive stats if you notice the enemy is knocking out large chunks of your HP even after being debuffed.
The damage you prevent each turn with a higher defense adds up quickly and can mean the difference between life or death.
It's possible to have high Defense with lower Power and still deal impressive damage.
Abilities like Iron Slam take a large percentage of your Defense and add it directly as damage to your attack.
Combining Iron Slam with a skill like Guard which adds 150% Defense can yield crippling results.
This guide is in progress!
Feel free to post your own tips or as for help.
Sonny 2017 has quite a few different mechanics compared to its predecessors, but we've got your back.
Whether you're stuck with Sonny or just want to pick up some more information to better equip yourself, our guide is here to give you insight on how the game works.
Rather than functioning as an explicit walkthrough, these tips for Sonny will show you how understanding the various mechanics will have you vanquishing the Vileclaw or crushing The Corrupter and beyond in no time.
Don't have the game yet?
Use abilities like Wound to direct your team's focus onto a specific target and take them down more quickly.
Regenerate will cure 1 debuff AT RANDOM, so it may not dispel the one you were hoping for if you use it while you're suffering from multiple status conditions!
Also, items in the Shop are different in each zone; keep your inventory up to date by buying higher level items so your stats don't fall behind.
When that blue bar is filled, you get to make your move, but the same goes for your enemy!
Your goal is make sure your bar fills faster and more often.
The rate at which your Focus bar replenishes is determined by the Speed stat the yellow feather icon that appears when you select a character.
The higher your Speed, the faster your Focus will build, and the sooner you will be able to attack before the other team.
Increase your rate of attack either indirectly by equipping +Speed items or directly by using an ability like Snap Kick while in battle, which instantly grants 50 Focus.
Proc bonuses such as Expose's defense reduction or a double attack with Quick Strike.
If you effectively balance your Speed thus the rate at which you regain Focusnot only will you have more opportunities to strike as your turn comes faster, you will also be able to use your powerful abilities more often.
Consider the following: An ability like Guard, which grants a hefty +150% Defense bonus and +50% Stun and Focus Drain resist, has sonny game best strain 3-turn duration and a 5-turn cooldown.
If your Speed is equal to the opponent's, they may hit you multiple times in the two turns before you have a chance to protect yourself with Guard again.
But with a higher Speed, your Focus will consistently build faster, giving you one or even two extra turns to act before the enemy makes their next move.
Each time your Focus bar refills an extra turn before your enemy can retaliate means one less turn spent defenseless during a cooldown period on your strong abilities.
Given a high enough Speed gap, you could potentially keep Guard up throughout sonny game best strain entire battle.
Speed is the "silent strength" stat in Sonny.
Ignoring Speed to focus only on Power is a great way to see really big numbers when you attack, but without a balance of these two stats, you'll also be dead before you get a chance to take that big swing.
Other stats are, of course, incredibly useful in their own way -- we'll discuss them later on.
However, you can only do so much to buff your own attributes, so it's often most effective to lower the enemy's, too.
How do I get through them?
The Wound ability applies the Bleed debuff, which deals extra damage every time the target is struck with an attack.
It's especially useful at early stages of the game, when the damage is practically equal to a double-strike.
Your allies will also focus their attacks on Bleeding targets.
Use this to your advantage to have your whole team target an enemy that needs to be quickly eliminated.
Amplify the effects of Wound by pairing with the right abilities: Super Dazed enemies are extremely vulnerable to attacks.
Combine this temporary weakness with a direct attack and the huge bonus damage from Wound, and the target won't survive another turn.
On a similar note, Blood Strike will steal a large amount of extra health from a Super Dazed enemy.
This can be a life-saver in a fight if your Regenerate is on cooldown!
Armor is the enemy of damage.
Use a combination of Passive abilities and skills to negate the target's defenses: Expose is a Passive ability that has a 20% Proc chance to reduce the enemy's Defense by a whopping -75% for the next hit it takes.
Strike with a high-damage attack after an enemy is Exposed to deal a strong blow to even the tankiest tank.
Drill Strike is a skill perfect for raw damage.
Time your Drill Strike for the moment your target falls under 35% hp to deal an additional +50% damage and quickly execute a low-health enemy.
How do I prevent it from overwhelming my team?
A stun completely stops the target from acting on its next turn.
Time the use of your stuns wisely.
A well-placed stun on the right target can: Stop an enemy if you know they're about to use a debuff ability against you such as Poison or Bleed.
This is especially effective against weak targets that like to throw out a DoT at the start of a fight so you can kill them before they have a chance to strike and save your Regenerate for a more crucial moment in battle.
Stall for time if you need just one more turn before an ability on cooldown becomes available.
Prevent a dangerous, super-powerful attack from an enemy that has a berserk ability such as Rage.
Many of these enemy buffs last only one turn and have long cooldowns.
You can completely turn the tide of battle if you wait until they berserk to use your stun.
Just as it helps you to have as high Speed as possible, making the enemy as slow as possible is critical in battle.
The Cripple skill reduces a target's Speed by -35% for 3 turns with a 4-turn cooldown.
If your Speed is high enough, you can keep an enemy constantly Crippled.
Being slowed means longer downtime before they receive their next heal and more time for you to go for a killing blow.
The Claw skill deals an additional +30% damage against Physically debuffed enemies.
If you learn to pair your Physical CC and stretch them out as long as possible with slows, you can consistently inflict massive damage on your target.
Having more skills gives you two advantages: A variety of skills gives you a variety of strengths.
You'll have the advantage of multiple tactics in battle to choose from instead of being limited to only a handful of abilities.
A wide repertoire of abilities will also help prevent downtime between turns where you are stuck with only your basic attack available.
There's an obvious advantage to being sonny game best strain to use two different attacks for hundreds of damage consecutively than to have one attack with +25 damage that then goes on cooldown.
It will not stay this inexpensive forever, so it's a good idea play around with various builds source you can do so without hurting your pockets.
Other stats can help you survive in battle, too.
Pay attention to the kind of damage the enemy is dealing your team: Fast enemy with several, rapid attacks?
Defense is your direct protection from damage.
Slower enemy with heavy hitting blows OR an enemy using Defense-penetrating attacks?
Vitality increases your HP to allow you to take more damage and still survive.
Non-Physical damage cutting through your health?
Resistances will protect you by diminishing specific types of damage by a certain percentage.
Abilities such as Drill Strike deals +50% damage to targets under 35% HP.
Focus down berzerking targets quickly or stun them when they drop into the danger zone, and keep yourself healed when facing targets that gain strength while you're low HP.
Let them use their high-damage attack or debuff ability first, and then you can completely negate it with a well-timed heal.
Sometimes, it's best to wait out the weaker debuffs before you attempt to dispel the stronger one.
Keep yourself alive without spending the Regenerate cooldown by using Lifesteal.
You can find items with a Lifesteal percentage which will take an amount of the damage you deal and learn more here it back to you as health or you can use abilities such as Blood Bath and Blood Strike.
A single point into your four main stats, Vitality, Power, Defense, and Speed, can yield significant returns.
Thus, an item that gives a few more Vitality points can add a sizable amount to your overall Health.
In addition to raising your Focus regeneration rate, the Speed stat also increases your chance to hit and to dodge enemy attacks.
A "Miss" on an attack deals absolutely no damage and has no effect whatsoever on the target.
Try to maintain a balance of Defense and Vitality with your offensive stats if you notice the enemy is knocking out large chunks of your HP even after being debuffed.
The damage you prevent each turn with a higher defense adds up quickly and can mean the difference between life or death.
It's possible to have high Defense with lower Power and still deal impressive damage.
Abilities like Iron Slam take a large percentage of your Defense and add it directly as damage to your attack.
Combining Iron Slam with a skill like Guard which adds 150% Defense can yield crippling results.
Feel free to post your own tips or as for help.
I noticed that there's two enemies and then a mini-boss right in the second wave of the fight, which seems to have high health and defenses the health resembles the high health of Baron Brixius in my opinionand I also figured out that I'm seemingly not able to win the fight - don't know though, that what would I be doing wrong.
Does anyone have help for me in this fight, or is anyone yet this far as I am?
The mini-boss is called War Lizard.
And his Damage over Time effects kills my party in no time, as I'm not able to save them all.
I noticed that there's two enemies and then a mini-boss right in the second wave of the fight, which seems to have high health and defenses the health resembles the high health of Baron Brixius in my opinionand I also figured out that I'm seemingly not able to win the fight - don't know though, that what would I be doing wrong.
Does anyone have help for me in this fight, or is anyone yet this far as I am?
And his Damage over Time effects kills my party in no time, as I'm not able to save them all.
If you're talking about the creature I think you are, one of your party members, Kara, should give you a few hints as to how to defeat him.
Have you tried waiting it out at all and focusing on keeping yourself healed?
SPOILER If it's the boss I'm thinking about, part of winning should just be outlasting him.
If you're talking about the creature I think you are, one of your party members, Kara, should give you a few hints as to how to defeat him.
Have you tried waiting it out at all and focusing on keeping yourself healed?
SPOILER If it's the boss I'm thinking about, part of winning should just be outlasting him.
Yes, I think it is exactly that creature - your description matches exactly for sonny game best strain perfectly, and Kara also does mention about how they've trained against beings like it, and such.
I will be trying out your strategy, thanks!
Yes, I think it is exactly that creature - your description matches exactly for it perfectly, and Kara also does mention about how they've trained against beings like it, and such.
I will be trying out your strategy, thanks!
I'm also stuck on Zone 5 Stage 5 the Blitz Raptor.
So, I am trying to train my level up at Firewell zone before fighting the mini-boss of The Hidden Forest.
These Terminators are a bit challenging as they 1-hits my friends after specific amount of turns - is there a specific amount of turns that the monster takes before it attacks?
Just wondered so I know to prevent the target's attack when the time comes.
So, I am trying to train my level up at Firewell zone before fighting the mini-boss of The Hidden Forest.
These Terminators are a bit challenging as they 1-hits my friends after specific amount of turns - is there a specific amount of turns that the monster takes before it attacks?
Just wondered so I know to prevent the target's attack when the time comes.
For zone 5 you need to switch to physical and also increase your speed a lot.
This is for the miniboss.
Primarily slow, stun, suppress, and of course heal and guard.
Without those that boss is near impossible.
For zone 5 you need to switch to physical and also increase your speed a lot.
This is for the miniboss.
Primarily slow, stun, suppress, and of course heal and guard.
Without those that boss is near impossible.
Idk how you guys are getting that far, how the hell do you beat the Zone 4 final boss the arcanis???
Idk how you guys are getting that far, how the hell do you beat the Zone 4 final boss the arcanis???
A couple of tips for zone 5.
Shovels reduce enemy focus every time you attack.
Hitting thrice with a shovel greatly reduces enemy focus.
With what I described above, I destroyed Celestia while she barely got 1 - 2 turns Her augmented power was insignificant xD A couple of tips for zone 5.
Shovels reduce enemy focus every time you attack.
Hitting thrice with a shovel greatly reduces enemy focus.
With what I described above, I destroyed Celestia while she barely got 1 - 2 turns : Her augmented power was insignificant xD I think, that the monsters might be a little bit overpowered.
At least in my opinion.
Usually, even for us, the returning players, it does take a lot of work to complete a zone and to reach the next one.
There is nothing wrong with the health in my opinion - but it's just the damage and especially how often it is done that's wrong with them.
It takes me now quite a many days to complete a zone, and to go forward to the next one.
I'm on my second day between zones 3 and 4, and I think that's quite too long.
I were wondering, and I'm willing and kindly suggesting, that the monsters' stats could be nerfed a little.
You can keep the health as what it is though - I like that one, for us, and for the monsters.
I think, that the monsters might be a little bit overpowered.
At least in my opinion.
Usually, even for us, the returning players, it does take a lot of work to complete a zone and to reach the next one.
There is nothing wrong with the health in my opinion - but it's just the damage and especially how often it is done that's wrong with them.
It takes me now quite a many days to complete a zone, and to go forward to the next one.
I'm on my second day between zones 3 and 4, and I think that's quite too long.
I were wondering, and I'm willing and kindly suggesting, that the monsters' stats could be nerfed a little.
You can keep the health as what it is though - I like that one, for us, and for the monsters.
I also agree that the game should be a little bit easier.
Actually let me rephrase that, it should be broken into difficulty levels.
Right now it feels like the difficulty is on heroic already.
And I do enjoy a challenge, but on a first playthrough which is what I am on now I prefer not to have to think too much about min-maxing and what not.
Also, on a completely different note, it would be nice to know how skills scale with power just a quick description like " 550 damage 70% of power ".
Lastly, what have people been picking up for their secondary strain skill tree?
I also agree that the game should be a little bit easier.
Actually let me rephrase that, it should be broken into difficulty levels.
Right now it feels like the difficulty is on heroic already.
And I do enjoy a challenge, but on a first playthrough which is what I am on now I prefer not to have to think too much about min-maxing and what not.
Lastly, what have people been picking up for their secondary strain skill tree?
Arcanis' ultimate ability, at least in my experience, never kills.
By saving your heals until he does it, you ensure to survive the attacks afterwards.
By saving your heals until he does it, you ensure to survive the attacks afterwards.
I've been playing with lightning strain and so far I've been pleased with how it does.
Getting Fury on things like Warp Strike is nice and Energize with Diffuse for a team wide heal + haste has also been a big plus.
I've been playing with lightning strain and so far I've been pleased with how it does.
Getting Fury on things like Warp Strike is nice and Energize with Diffuse for a team wide heal + haste has also been a big plus.
Yeah I also opted for lightning for my playthrough.
I was disappointed to see that the only skill that has damage directly scale with speed, phase blade, is pretty weak 50% of power + 70-118% of speed, 3 turn cd, 0 turn cd if critical strike.
Even maxed it barely outdamages maxed out quick strike when you factor in the chance to double strike, and that always has a 0 turn cd and doesn't require a huge focus on itemizing for speed.
Works great when you get the armor piercing + 1 more turn CD evolution for arc flash, since then the cooldown still lines up perfectly with disrupt and it will deal full damage.
Yeah I also opted for lightning for my playthrough.
I was disappointed to see that the only skill that has damage directly scale with speed, phase blade, is pretty weak 50% of power + 70-118% of speed, 3 turn cd, 0 turn cd if critical strike.
Even maxed it barely outdamages maxed out quick strike when you factor in the chance to double strike, and that always has a 0 turn cd and doesn't require a huge focus on itemizing for speed.
Works great when you get the armor piercing + 1 more turn CD evolution for arc flash, since then the cooldown still lines up perfectly with disrupt and it will deal full damage.
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Sonny Guide: Tips and Tricks for Strategy - Armor Games Community Sonny game best strain

Sonny Guide: Tips and Tricks for Strategy - Armor Games Community Sonny game best strain

Downright hardest boss to fight with the Nature Strain. This boss makes Carbon look like a push over. This boss is also well known as the legend ender becaus...
This new version of Sonny provides the player with endless possibilities for gameplay. It encourages experimentation with different move sets to maximize synergy, and find the best move set for the player’s preferred play-style. Lots of replay potential. Thank you for a great game.
Get the latest news, stats, videos, and more about Cincinnati Reds starting pitcher Sonny Gray on ESPN.com.

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