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Casino This page is partly based on contributions from Kim Scarborough, Janet Levy, Scott Grengs and Rachel Hooley.
Although it is traditionally supposed to have originated in Italy, there is no direct evidence of it having been played there, at least under that name, though many other Italian fishing games are known.
Casino first appears in the card game literature at the end of the eighteenth century in London, and shortly afterwards in Germany.
In the late nineteenth century it became fashionable in America and a number of new variations were developed.
There is a dispute about the correct spelling of the name - the earliest sources use the spelling Casino, but a tradition has grown up among later writers to spell it with a double 's': Cassino.
The aim in Casino is to capture cards from a layout of face up cards on the table.
A card is captured by playing a matching card from hand.
It is also possible to capture several cards at once if their values add up to the value of the card played.
Captured cards are stored face down in front of the player who captured them and scored at the end of the play.
Cards from hand can also be combined with table cards into builds, which can only be captured as a unit.
This page describes the most usual Anglo-American version of Casino in which picture cards, not having a numerical value, can only capture an equal picture.
There are many variants in which picture cards also have numerical values.
In English-speaking countries this type of game is known as Royal Casino, and interesting versions of it are popular in various parts of the world.
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Players and Cards The game works best with from 2 to 4 players, though in theory more could take part.
It has the distinction of being one of the few games which will deal out evenly to two, three, or four players.
Four players can play in partnerships, two against two, with partners sitting opposite each other.
A regular 52 card deck is used.
Picked up cards are accumulated in a pile to be counted at the end of the round.
The Deal The dealer deals four cards to each player and four cards face up in the centre these centre cards are laid out separately so that all are visible.
Traditionally, the deal is in twos: two cards to each other player, two to the table, then two to the dealer, then repeat.
However, some players prefer to deal the cards singly.
mastercard gift card remainder of the deck is temporarily put aside.
After everyone has played their four cards, another hand of four cards is dealt to each play cards casino from the remaining cards, but no more cards are dealt to the table after the first deal.
After these cards have been played there is another deal, and this continues until all 52 cards have been dealt this takes 6 deals for 2 players, 4 deals for three players, 3 deals for 4 players.
The dealer must announce "last" when dealing the last cards.
After the last cards have been played and the hand scored, the deal passes to the left for the next round.
The Play Starting with the player to the left of the dealer and continuing clockwise, each player in turn must play one card out from hand face up on the table.
This card may or may not capture one or more cards from the table.
Irrespective of whether a capture was made or not, the turn passes to the next player.
In detail, the possible types of play are as follows: 1.
Capturing with a face card If the card played is a face card king, queen or jack mens wallet credit card slots matches the rank of a face card on the table, the face card on the table may be captured.
This is the only possible capture with a face card.
If the table contains more than one matching card only one may be captured.
Example:The Q and Q are on the table, and the Q is played.
The player may capture one of the queens from the table but not both.
Capturing with a numeral card A numeral card Ace, 2.
Example If an eight is played it could capture one, two or three eights from the table.
It could also capture a five and a three, or a four and two twos.
If the following cards are on the table: A 2 3 5 6 8, then an eight could capture 8 6 2 5 3 or 8 5 2 A, but not all six cards.
Building A numeral card may be played and combined with other cards on the table, placing them together to form a build.
A build can be made out of any collection of numeral cards which can be captured by a single numeral card according to rule 2 above.
The player making the build must announce the capturing number saying, for example, "building 5"and must hold a numeral card which can later make the capture.
There are two types of build: single builds and multiple builds.
When you make a build, it must include the card you just played - you cannot create a build consisting entirely of cards that were already on the table.
Cards which have been made into a build can subsequently only be captured as a unit, never separately.
Capturing a build A build can be captured by playing a numeral card of the rank which was go here when the build was made.
It play cards casino thus possible to "steal" a build created by another player, if you have the right numeral card.
If on your turn, the table contains a build which you created or added to yourself, and no other player has added to it since your last turn, you are not allowed simply to trail a card as in rule 6 on your next turn.
You must either make a capture of some kind, create another build, or add to a build i.
It is always possible to capture in this situation - if nothing else, you must hold the capturing card for the build you just made, otherwise your build was illegal.
If there is a build on the table, and you were the last player to add a card to this build, you are not allowed to play so as to leave yourself with no card equal to the value of this build.
While capturing a build, you can also capture any loose cards on the table that add up to the same number.
For example you have made a build of 9 and there is a 5 on the table.
If the player before you plays a 4, you can capture the 4 and the 5 at the same time that you take in your build.
It is not possible to capture a build with a card of any other rank than that announced for the build.
For example the table contains a 4 and a 3 combined into a more info of 7, plus a separate 2.
You cannot play a 9 to take the build of 7 plus the 2 - the build can only be captured with a 7.
At the same time you may incorporate additional cards from the table into the build, if they are equal to the new capturing number.
In this case the build will become multiple.
You can never use a card from the table to change the value of a single build.
Example A The table contains a build consisting of two threes, announced as a build of six.
If you hold a two and an eight, you can add the two to the build announcing "building 8".
The next player, holding an ace and a nine, could then add the ace and say "building 9".
The capturing number of a multiple build can never be changed.
If the card slot build of two threes in the above example had been announced as building three rather than building sixit would not be possible for a player holding a two and a five to add the two to the build, making five, not for a player holding a two and an eight to add the two making eight.
Example B The table contains an ace, a two and a four; the ace and the four have been combined by a previous player into a build of five.
You hold a three, an eight and a ten.
You can play your three onto the single five-build and announce "building eight", but you are not allowed to incorporate the two from the table into this build to make it means card slot build of ten.
Example C The table contains a three and a four, built no deposit scratch card a seven, and a separate nine.
You hold a two and a nine.
You can play your two, combining it with the seven-build to make nine, and at the same time incorporate the nine on the table into the build, converting it to a multiple build and saying "building nine".
Example The table contains a 9-build consisting of a 5 and a 4, and there is also a 3 on the table.
You hold a six and two nines.
You can play your 6, combining it with the 3 and the existing build to make a new multiple build of 9.
Then on your next turn provided that no one else captured you could add one of the nines from your hand to the build.
Finally, on the following turn, you could capture the whole build with your second nine.
Note that when making or adding to a build, you must contribute a card to it from your hand.
You cannot just combine various cards which are already on the table to form a build.
Note also that once a build contains more than one card or sets of cards which add to the capturing number, it is a multiple build and the capturing number can no longer be changed.
There is a multiple 8-build of 3-5-8 on the table, and there is also a loose 6 on the table.
In your hand you have 2, 8, 8, 10.
You may add one of your 8s to the build, making 3-5-8-8, or to add your 2 together with the 6 on the table, making 3-5-8-2-6, still with capture value 8.
You cannot use your 2 to change the capture value to 10.
Trailing If you simply play a card without building or capturing, the card is placed face up on the table alongside any other layout cards and remains there to be captured or built on in future.
It is then the next player's turn.
Playing a card without building or capturing is sometimes called trailing.
You are allowed to trail a card even if that card could have made a capture.
Example Suppose that in a four player partnership game your partner has two tens and you have one.
Your partner plays a 10 and the next player does not take it.
On your turn, if you suspect that your partner has a second 10, you can play your 10 and not capture, leaving both tens on the table for your partner.
The only case in which trailing is not allowed is when there is a build on the table which you were the last player to add to.
When all the cards have been played in the final deal, the last player who made a capture also wins any cards which are left on the table these cards are sometimes known as the residue.
That is why it is important that the dealer should announce "last" when dealing the last cards.
Hint on tactics: it is often good for the dealer to hold back a face card to play last if possible; this will capture a matching face card on the table and thereby also win any other table cards that remain.
Scoring Each player or team counts their score based on the pile of cards they have won.
If there is a tie for most cards or most spades, no one gets those points.
Whoever first reaches a total of 21 or more points, over however many rounds it takes, wins the game.
If two people reach the target on the same round, whoever has the higher score wins.
If there is a tie, another round is played.
Variations Building Rules Building is the most intricate part of the game, and there are several variations in exactly what is allowed when creating or capturing builds, and many of the card game books are ambiguous on this point.
In this variation, in Example B under rule 5 above, it would be legal when playing your 3 on the 5-build to incorporate the 2 from the table as well, making a single build of 10.
On the other hand, if there was a 6-build and a 3 on the table and you had two nines in your hand, it would not be legal to combine one of your nines with the six-build and the three to make a multiple build of nines, because when changing the value of a build, the card you play from your hand has to contribute to the change of value.
For example, if there is a build of 6 5+A on the table and a loose 4, a player who holds a 10 can capture the 6-build and the 4, and a player who holds two 10's can combine one 10 from hand with the 6-build and the 4 to make a multiple 10-build.
Sweeps Many people play that a Sweep is worth one point.
Some players call this a clear.
When making a sweep, the capturing card is stored face-up in the pile of won cards, so that the number of sweeps can be checked when scoring.
It is possible to make a sweep with the last card of the final deal if it captures all the cards on the table, but if it does not, taking the remaining cards from the table because you made the last capture does not count as a sweep.
In a two player game or a 4-player game with partnersin each round the player with more points scores the difference between the points made by the two players or sides.
Some people, instead of scoring three points for cards, award two points to the player with most cards and one point to the player who made the last capture during the game.
Some play that when deciding the overall winner, if more than one player or team reaches the target score in the same round, the points are counted in order: cards, spades, big casino, little casino, aces in the order spades, clubs, hearts, diamondssweeps.
If the aces are not sufficient to reach the target score then the player or team with more sweeps wins; if they have the same number of sweeps another hand is played to decide the winner.
Some players, when approaching the target score, count the points as they are earned - each sweep as it happens, aces, big and little casino as they are captured, and spades or cards as soon as one player has captured 7 or 27 of them respectively.
In this case the play ends soon as a player correctly claims to have won by reaching the target score even if the opponent has in fact scored more but failed to claim it.
Some score sweeps as they happen, but the remaining points in a specific order, with an agreed order of suits for the aces.
Some books describe Spade Casino, a variant in which instead of counting a point for most spades, each spade counts 1 point and the jack of spades counts an extra point.
The ace and two of spades still count an extra point as well, so that the total points available excluding sweeps are 24: cards 3 + ten of diamonds 2 + the four aces and the two and jack of spades 6 + the spades 13.
Other Variations See also the pages on, and.
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This page is maintained by John McLeod.
© John McLeod, 1996, 1998, 1999, 2004, 2012, 2015.

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